RJ Palmer from fan artist to concept artist for Detective Pikachu 5 Illustration of Squirtle Wartortle and Blastoise by RJ Palmer The beginnings of Detective Pikachu These pieces made for fun led him to work as a concept artist at Ubisoft and collaborate on titles like Rocksmith and South Park The Fractured But Whole . His work went globally viral and caught the attention of many in the creative industry including a production designer at Legendary Pictures the studio behind Detective Pikachu . Legendary started production on Detective Pikachu with a goal closer to Fantastic Beasts and their photorealistic creatures and for that they needed the best team.
According to RJ this production designer searched the internet for the words realistic Pokemon found his work and after reviewing it wrote to offer him a position in the film . on the design of different creatures among which RJ was the youngest the only fan of the cartoon and one photo background removing of the first to participate in the project hired even before the director. RJ Palmer describes his entire experience as a dream project It was an excuse to go even deeper into the biological illustrations of Pokémon that I had been doing for fun. To be able to sit down and talk about what the claws of an Arcanine look like that was great.
The challenge was huge due to the multiple physical characteristics of the creatures from Pokémon to Pokémon they all have different textures some very furry others resembling leather the skin of a snake etc. RJ Palmer from fan artist to conceptual artist of Detective Pikachu 9 Textures by Aneesh Chandra When asked what is the hardest thing about bringing a cartoon into the real world he says there are generally two main components that make up a design for it The overall shape and the colors. You can always push and experiment on one side as long as you when staying true to each other to maintain a balance in the base design .